Nanotrasen Occupations

All Nanotrasen Occupations come with an NT Permit, allowing for the open carry of Nanotrasen Equipment that is normally illegal to possess.

Security Officer 

  • Ballistics Armor, Ballistics Helmet, Hybrid Taser, Stunbaton, WT550 Automatic Rifle
  • +7 Perception to rolls against Syndicate affiliates.
  • +2 Shooting, +2 Melee, +2 Tenacity, +2 Brawling
  • 1500 Space-Cash

Station Engineer

  • Standard-Issue Hardsuit, Magnetic Boots, Stunprod
  • Nanotrasen R&D +5, Base R&D +10
  • Rolls twice when attempting to repair equipment and weapons on an adventure
  • +2 Computers
  • 350 Space-Cash

Atmospheric Technician

  • Atmospherics-Hardsuit, Magnetic Boots, Fire Axe, Flame-Thrower
  • +4 Athletics, +3 Computers, +5 Tenacity.
  • 650 Space-Cash

Station Scientist

  • +10 Nanotrasen R&D
  • Able to craft all Nanotrasen Weapons and Equipment for 10 KKBs less. 
  • +3 Computers, +6 Immunity
  • 2500 Space-Cash

Station Medical Doctor

  • +2 Medical Kits
  • Gets double of any medical items crafted, healing effects from medical kits are doubled.
  • +10 First-Aid
  • 550 Space-Cash

Station Chemist

  • 5 Nanotrasen R&D
  • Portable Chem-Mixer, 2 Chemical Grenades
  • Able to convert KKBs into CBs at any location with their Portable Chem-Mixer, the Mixer cannot be destroyed or stolen.
  • 15 Chem Boxes
  • 1500 Space-Cash

Station Geneticist

  • +5 Nanotrasen R&D
  • Gains three additional rolls when mutating self or allies and can pick which mutation to adopt, mutation bonuses are also doubled for himself. Orange Mutations picked by the geneticist do not have their penalties.
  • +2 positive DNA injectors
  • 1500 Space-Cash

Shaft Miner

  • +Miner Hardsuits
  • +5 Base R&D, +5 Nanotrasen R&D
  • Automatically scrounges 5 KKBs from the corpse of every non-sentient hostile Xeno they or their allies kill or find. This does not apply to allied minions.
  • +4 Athletics, +2 Climbing
  • 1000 Space-Cash

Emergency Response Officer

  • Corporate Operations Armor, 2x WT550 Automatic Rifles, 1 stunbaton
  • +6 Shooting, +2 First-Aid, +2 melee

Cent-Comm Official

  • Mateba Revolver
  • +10 to all charisma rolls against Nanotrasen affiliates, can attempt to bail allies out of a security check if they fail their deception roll.
  • Is Immune to security checks outside of Delta security sectors.
  • +4 Charm, +4 Gather Info, +2 Shooting
  • 5500 Space Cash

ThunderDome Survivor

  • +7 Brawling, +7 Shooting, +7 Melee, +4 Perception, +2 First-Aid
  • Critical threshold maximum is -200hp instead of -100
  • Base-Ball Bat
  • Missing an arm

Veteran Greyshirt

  • +20 Base R&D
  • + 2 Improvised Spears
  • +5 Brawling, +4 Melee, +2 Athletics, +2 First-Aid

 

Nanotrasen Occupations

Space Station 15: The Spess Beckons Stealthkibbler